Parbat 3D is developed using Bloodshed Dev-C++
The development source tree for parbat is publically available from oun SubVersion repository at:
https://svn.sourceforge.net/svnroot/parbat/trunk
To compile from source, you will need to have the GDAL libraries and headers installed. You can obtain these as a ZIP archive from the developer package on our SourceForge.net file release system (downloads page).
You will need to un-pack the archived directory into the top level of the Parbat3D source tree.
In order to actually run the compiled executable, you will need to unzip the DLL runtime archive from our SourceForge.net file release system into the directory you have the copiled executable in (by default, the top-level build directory).
We have taken great care to package all the required libraries, although we may have missed one or two, if you have any further library problems at run-time, please post in our support forums.
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